![]() We've refined our system and we're very close to this ambition becoming a reality, and we'd like you to be a part of the project! The heart of our game design is allowing people of all experience levels to play together without anyone feeling like they're behind the curve. The core goals of the game are to a) create a game that can be enjoyed in short or long sessions, to be played on a lunch break or all night with friends, and b) develop a system that is accessible to new players while providing veteran players with room to grow and improve at the game. Based on the comic, players can choose to play as Lizzie, Alice, Monday and Lou and face a variety of obstacles from eight different factions. Our game is a four-player sice-scrolling beat-'em-up in the tradition of classic arcade games of the past. We've shaken the bugs out of our process and are moving forward towards solid, playabe builds we can share. The Dead Winter video game has been in development for a little while now. I'm classically trained in oils and watermedia and have long incorporated animation into the sequential medium of comics, but I'm always learning something new. I am expanding my body of work into video games as well. You can read the entire story to date for free online at. I've been making comics on the web since 2007: I write a comic called Dead Winter, a story about the collapse and reconstruction of civilization as we know it and the often-poetic adventures of four companions trying to tie their personal loose ends before they too are lost to the crucible of change. ![]() Get a feel for the combat system we're building as we prepare for our next milestone build. For Backstage Pass holders, you can try out a complete moveset for all four playable characters in a small survival arena. ![]() ***UPDATE*** Dead Winter has a Discord server! Patrons have access to unique roles, if you'd like you can join here:
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